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Dead Cells combines elements from roguelike games and metroidvania games. In other words it is action-platformed inspired by such titles like Castlevania, where you're going to journey through constan więcej→tly shifting castles. As in other roguelikes, death is permanent. When you die, you start your adventure from the very beginning.
Don't worry though, it is part of the mechanics of the game. When you die, new parts of the castle are going to be opened for you. Sometimes you simply have to die, to rearrange the area in a way which is going to open a new path for you. Sooner or later you're going to realize that you are so good, that you can finally move further. Each small step is going to
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Dead Cells is a two-dimensional action platform game enriched with elements characteristic of roguelikes and metroidvania productions. The title was developed by the independent French studio Motion T więcej→win.
In Dead Cells we find ourselves in a dark fantasy world. The action is shown from the side, and the areas visited in the game are multi-level. The core of the game is the exploration of gloomy locations, including dungeons, a prison, a clock tower and sewers.
Most of the locations in Dead Cells are procedurally generated - with each new playthrough of the game, the arrangement of corridors, rooms or caches with treasures is completely different. The title also offers some freedom

